The Fractured Lands - Session 4 (3/24/2025)
Marak, Murf, and Markus with their new friend, Phil
Session 4: Into the Whispering Deep
Overview
The party’s mission took them beneath the war-torn lands of Rhaglunieath into a long-abandoned dwarven mine known as the Whispering Deep. Their goal: to recover the Void Hammer Keystone, an artifact of immense potential power, before it could be seized by the corrupted ruling class. The mine, now silent and half-forgotten, was rumored to hold both deadly traps and lost relics of the ancient Krag'Dhul. The journey ahead promised not just danger but long-buried secrets that could shift the tide of rebellion in the Fractured Lands.
At the heart of the group's motivation was the fear that Matron Morraine and her forces—led by the Crawling Chaos—might find the Keystone first. Such a power in the hands of Rhaglunieath’s tyrants could crush the rebellion before it even began. The mine’s depths represented more than a battleground; they were a race against time and corruption. Each step forward pressed the adventurers to trust not only in their skills but in one another.
Their journey was marked not just by steel and spell, but by strange encounters. Chief among them was the awakening of Ansil, the Black Lady herself—or some mortal echo of her—who emerged from slumber with fragmented memories and mortal confusion. Her appearance offered both hope and uncertainty, especially to those who had once placed faith in the gods only to find silence in return. Her arrival added a divine edge to their earthly mission.
The group’s strength came not just from their arms but their bonds. Marak's leadership, Murf's earnest heart, Markus's precise skill, and the quiet tensions between belief and disbelief all played a role in shaping the course of events. Even in the darkest tunnels, moments of warmth and connection sparked between them, and allies old and new continued to shape their path forward. Each step into the Whispering Deep was a step into something much more: a hidden war of memory, divinity, and lost causes.
As preparations began for the final descent into the mine’s heart, the party also uncovered disturbing truths about those who came before them. A construct was befriended, journals were discovered, and names thought buried returned to light. Most haunting of all were the signs of a previous expedition tied to Grim’s father, Bert Davidson. These clues suggested they were not the first to chase the Keystone—and they may not be the last to die trying.
- -Marak, before crossing the threshold into the Whispering Deep.
Ansil's Awakening
Ansil emerged from the stillness like a forgotten flame rekindled. Her slumber had been deep, dreamless, and when she awoke, it was not to divine clarity but to fragments—a great tree, a woman cloaked in shadow, rituals lost to time. Her presence carried the gravity of divinity, but her behavior lacked the cold detachment of the gods. She laughed, blinked in confusion, even stumbled as if waking from a long illness. It unsettled the group.
Marak, whose cynicism often shielded him from awe, found himself momentarily overwhelmed. A poorly rolled insight check left him entranced, unable to pierce her mystery. Murf, however, was less convinced. He found her too human—suspiciously so. She bore no scent of the crypt, no echo of undeath, and her demeanor was far from the ancient, unknowable beings the Black Church revered.
Despite the uncertainty, the party agreed to escort Ansil to Lilith, hoping their rebel leader might help decode the mystery. If this truly was the Black Lady reborn—or a shard of her—then she could become a powerful symbol for their cause. If not, then perhaps she was still a piece of a puzzle they had yet to see in full. Either way, her connection to the gods could not be overlooked. And her willingness to follow them, to fight and question, made her more ally than burden—for now.
- Ansil claims no memory of death or ascension.
- Exhibits divine strength and mortal vulnerability.
- Her knowledge of rituals suggests buried power.
- She punched Murf. It hurt.
Rebel Camp Preparations
Upon returning to the rebel camp, the party took time to recover and rearm. A wandering merchant had set up shop, offering wares both rare and mundane. Markus acquired a finely crafted longbow +1 to enhance his already deadly aim, and Marak secured potions and a ceremonial horn to support the party in the trials to come. They also discussed strategies for conserving their resources, both magical and material, in light of the unknown dangers of the Whispering Deep.
A humorous moment came when Oberyn realized he was not proficient with the longbow he'd just acquired. The misstep led to some laughter and teasing among the party, but it also planted the idea that he might train in new weapons or skills during downtime. It was a small moment of levity that underscored the group's growing camaraderie. The party also purchased four signet rings—seemingly minor items that might carry symbolic weight later.
It was Murf who quietly took charge of the ring purchase. He saw them not merely as trinkets, but as symbols of the newfound relationships he was building—with his companions, and with Hattie. Alongside the rings, Murf also bought a luxurious bed for Hattie, determined to offer her some comfort in a world that had given her none. For him, these were more than gestures; they were promises.
Later, Murf spoke with Hattie in private. He presented her with the bed, gave her gold for the future, and slipped one of the rings onto her finger. He pulled her into a hug and made a quiet vow: he and his allies in the Black Church would help her find the Federation of Free Tabaxi Tribes—the homeland she had always longed to return to. In that moment, beneath the weight of revolution and prophecy, Murf carved out something rare in the Fractured Lands: hope.
Into the Whispering Deep
Their descent began with an obstacle: the main entrance was sealed by a massive boulder. While others puzzled over it, Murf’s cat scouted a narrow passageway, finding a lever hidden behind the obstruction. Working together, Marak scavenged usable timber to shore up the entrance, while Murf used brute strength to shift the stone. With the path opened, they plunged into the forgotten tunnels of the mine.
Inside, the Whispering Deep was anything but silent. The tunnels bore ancient architecture—pillars carved in dwarven script, murals obscured by grime, and statues whose eyes seemed to follow them. Dust clung to every surface, and the air held the stale breath of abandonment. The group moved cautiously, avoiding obvious traps and relying heavily on their scouting familiar. The echoes of their footfalls suggested they were not alone.
Then, as Marak casually sang "Secret Tunnel" in jest, an ancient statue shuddered to life. The melody had awakened a slumbering guardian—a massive clockwork stone defender that emerged from a recessed chamber. Initiative was rolled. The tunnel became a battleground.
Battle Beneath the Earth
The combat was immediate and brutal, fought within the narrow confines of the dwarven tunnel bridge. The clockwork defender, a hulking mass of rotating plates and glowing runes, slammed forward with crushing force. It moved slowly, but each step echoed like a drumbeat of doom. Its arms transformed into weapons, spinning into mace-like constructs and hissing with magical energy.
Markus took the first strike, using his Steady Aim to unleash a precise arrow. The shot thudded into a weak spot in the construct’s shoulder joint, slowing its movement with arcane-infused drag. Murf followed up with Eldritch blasts and swordplay, coordinated with his cat familiar to strike from flanks and create openings. Each blow chipped away at the guardian’s armor, though its magical resilience absorbed much of the force.
Marak maintained distance, summoning a glowing Starry Wisp to harass the enemy with radiant pulses. He wove bardic inspiration into his allies’ minds, bolstering their attacks and concentration. Despite the coordination, the construct retaliated fiercely—hitting Murf squarely, knocking him prone, and nearly breaking his ribs. Yet Murf stood again, fueled by anger and grit, his blade biting deeper with each assisted strike.
- -Construct Guardian of the Whispering Deep, spoken in Dwarvish.
Eventually, after a vicious exchange, Murf delivered the final blow—a downward slash that cut through the construct’s core. The defender sparked, spasmed, and fell still, the runes across its surface dimming to nothing.
Phil the Construct
Rather than destroy the fallen guardian, the party paused—curious about its nature and purpose. In a rare moment of compassion, Marak reached out and offered the construct a fist bump. To everyone's surprise, the battered defender responded. It was alive, or at least aware, and retained fragments of memory and purpose. They named it Phil.
Phil spoke in clunky Common, revealing that he had been left behind by a previous expedition. Though he had never descended to the mine's deepest levels, he knew of the Void Hammer Keystone and of the dangers that awaited. Grateful for his survival and seemingly curious about the world beyond his post, Phil offered his help in navigating the mine. His presence was a welcome addition—a reliable tank and a symbol of what could be salvaged from ruin.
As they walked, Phil learned quickly. He mimicked behaviors, asked questions, and even tried to understand humor. There was an eerie innocence to him—like a child built from war machine parts. Murf took a particular liking to him, treating him as both ally and mystery. Whether Phil was a forgotten relic or something more dangerous remained to be seen—but for now, he was theirs.
- -Murf
Clues from the Past
While exploring a nearby camp within the mine, the party stumbled upon a hidden storeroom littered with journals, relics, and abandoned supplies. Among the pages was a name that struck Grim to his core: Bert Davidson. The journal appeared to belong to his long-missing father—once a powerful artificer and now a ghost of past ambition. The notes chronicled a failed expedition to locate the very same Keystone, filled with warnings, half-solved riddles, and signs of betrayal.
Much of the journal was written in Dwarvish, but Phil proved invaluable in translating the cryptic entries. Three key passages stood out, referencing a "lost forge," a "sealed abyss," and a creature "watching from the ceiling. " The group poured over every detail, hoping to glean insight not just into their next steps, but into the man Grim had been chasing for years. What they found was unsettling: the expedition had not merely failed—it had been consumed by something that still lingered.
Among the debris, the group also recovered a silver ring engraved with a sigil none of them recognized, and an old tome bound in dark leather, its cover etched with symbols that shimmered faintly in the torchlight. Whether magical or mundane, both were pocketed for later study. The camp had been abandoned in haste, and the presence of bloodstains, broken tools, and a torn map marked this place as a site of panic, not rest. One thing became clear: they were not the first to seek the Keystone—and they might not be the last to fall to it.
- “The forge calls to something deep beneath. I fear it knows our names.”
- “Sealed the breach. May it never open again.”
- “It watches. Above. Below. Within.”
Reflections and Future Steps
As the dust settled and the campfire crackled in the depths, the party found themselves on the threshold of something vast. The Whispering Deep had only begun to reveal its secrets. Divine awakenings, sentient guardians, failed expeditions—all pointed toward a convergence of fate, faith, and forbidden magic. Every ally gained, every relic uncovered, was now a piece in a much greater puzzle.
They had earned a brief moment of rest, but their mission was far from complete. The Void Hammer Keystone still waited, and its discovery would likely trigger powers beyond comprehension. What began as a recovery operation had now become something far more dangerous—and far more personal. For Murf, for Grim, for all of them, the past was no longer buried. It was alive.
- -Markus
Key Decisions and Discoveries
- Chose to delve deeper into the Whispering Deep, guided by cryptic clues and a growing sense of urgency.
- Befriended Phil, a sentient construct with potential ties to the mine’s original guardians and long-forgotten secrets.
- Recovered Bert Davidson’s journal, revealing a doomed expedition and the haunting legacy of Grim’s father.
Action Items for Next Session
- Explore the mine’s deeper chambers and locate the Void Hammer Keystone.
- Gain Phil’s full trust and uncover more of his dormant memories or hidden directives.
- Investigate Bert Davidson’s journal in full—especially the missing or encrypted passages.
Risks and Challenges
- Deadly traps and ancient defenses continue to line the mine’s labyrinthine corridors.
- Limited magical resources may hinder recovery or survival—conservation is key.
- The Keystone’s power may serve as a beacon—drawing enemies or awakening slumbering horrors.
Questions Raise
- Who was the Drow woman in Ansil’s vision —and what ritual did she perform?
- Why was Bert Davidson seeking the Keystone? Did he find it—or did it destroy him?
- Can Phil be trusted, or is his loyalty to another master hidden in rusted code?
Next Session Objectives
- Explore deeper into the Whispering Deep and locate the Void Hammer Keystone.
- Further gain Phil’s trust and unlock more of his memory functions.
- Study the recovered book and ring for magical properties or warnings.
- Learn what truly happened to Bert Davidson’s expedition.